Inovasi Pembelajaran Akuatik Berbasis Permainan untuk Meningkatkan Minat Belajar Renang Siswa Sekolah Menengah Pertama: Studi Kuasi Eksperimen

Authors

  • Rudy Kharunia Harahap Fakultas Ilmu Keolahragaan, Universitas Negeri Medan, Indonesia. Author
  • Badriatha Wafianto Fakultas Ilmu Keolahragaan, Universitas Negeri Medan, Indonesia. Author
  • Muhammad Yan Ahady Fakultas Ilmu Keolahragaan, Universitas Negeri Medan, Indonesia. Author https://orcid.org/0009-0000-1607-8054
  • Suprayitno Fakultas Ilmu Keolahragaan, Universitas Negeri Medan, Indonesia. Author https://orcid.org/0000-0002-3692-9570

DOI:

https://doi.org/10.53905/joska.v3i02.20

Keywords:

aquatic learning, game-based learning, swimming education, learning interest, physical education, junior high school students

Abstract

Objectives: This study aimed to analyze the effectiveness of game-based aquatic learning in improving swimming learning interest among junior high school students.

Methods: This study employed a quasi-experimental design using a pretest-posttest control group design. A total of 64 eighth-grade students participated and were assigned to an experimental group (n = 32) and a control group (n = 32). The experimental group received game-based aquatic learning interventions for eight weeks, while the control group followed conventional swimming instruction. Data were collected using a swimming learning interest questionnaire with a Cronbach’s Alpha reliability coefficient of 0.89. Data analysis was conducted using paired sample t-tests and independent sample t-tests at a significance level of 0.05.

Results: The findings revealed a significant improvement in swimming learning interest among students in the experimental group compared with those in the control group. The mean interest score in the experimental group increased from 67.31 to 84.53, whereas the control group showed only a slight increase from 68.06 to 70.25. Statistical analysis confirmed that game-based aquatic learning produced significantly higher gains in learning interest than conventional teaching methods.

Conclusion: Game-based aquatic learning is an effective pedagogical strategy for enhancing students’ interest in swimming lessons. The implementation of enjoyable, participatory, and student-centered aquatic activities can increase student engagement and motivation in physical education. These findings contribute to the development of innovative aquatic learning models that support more effective and meaningful swimming instruction in junior high schools.

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Published

2026-07-27

How to Cite

Harahap, R. K., Wafianto , B. ., Ahady , M. Y. ., & Suprayitno, S. (2026). Inovasi Pembelajaran Akuatik Berbasis Permainan untuk Meningkatkan Minat Belajar Renang Siswa Sekolah Menengah Pertama: Studi Kuasi Eksperimen. Joska: Jurnal Isori Kampar, 3(02). https://doi.org/10.53905/joska.v3i02.20

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